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The Worlds ‍ ‍Avara | Mervaine | Vireza | Zifira


Avara‍ History | Religions & Beliefs | The World Today | Nations & Powers | Magic & Practitioners | Ruptures & Otherworld Incursions | The Pathway & Magical Security | Culture & Everyday Life

Ilixa / The Worlds / Avara

The World
Today

Avara in 2026 is a modern, industrial, globally connected world of nation-states, smartphones, universities, multinational corporations, elections, intelligence agencies, mass media and international politics. It is also a world in which magic is real.
Setting date

2026 CE

General technology

Contemporary industrial and digital civilisation.

Magic

Publicly acknowledged, scientifically investigated and uncommon.

GM context

Avara is living through the wider Ilixan Second Opening without understanding that this is what is happening.

World Avara
Era Global / Digital Age
Dominant economy Mixed industrial capitalism
Interworld awareness Extremely limited
01

Avara in 2026

The fastest way to understand the setting is to begin with everything that is not unusual.

Avara is not a fantasy civilisation slowly becoming modern.

It is already a fully modern world in which the supernatural survived into the age of satellites, social media and international law.

Billions of people live across Avara's continents in societies ranging from liberal democracies to authoritarian states, constitutional monarchies, federal republics and other political systems.

People commute to work, watch television, stream music, order food, argue online, attend university, worry about rent, follow sport, use dating apps, go on holiday and complain about politicians.

Global trade links continents. International finance shapes economies. Commercial aviation moves millions of people between countries. Digital communications connect much of the planet continuously.

The world also faces familiar modern pressures: inequality, migration, demographic change, climate disruption, political polarisation, nationalism, economic insecurity, technological change and disputes over rights and identity.

Daily life Broadly comparable to contemporary Earth.
Political scale Nation-states, international organisations and competing great powers.
Economy Global capitalism predominates, with mixed economies, welfare states, state-directed systems and socialist traditions varying by country.
Religion Diverse, culturally important and complicated by the demonstrable existence of some supernatural phenomena.
Magic Real, regulated, culturally visible and personally encountered by relatively few people.
The extraordinary exists inside the ordinary. Avara's central modern-setting principle
02

A World Like Ours

Avara and Earth are independent realities, but their similarities can be striking.

For players and readers

Many Avaran places have close Earth equivalents that can be used as orientation aids.

The Vardane Federation broadly occupies the cultural and geopolitical role of the United States. The Calderan Union corresponds broadly to the United Kingdom, Lianqor to China, Kaishin to Japan and so on.

These comparisons do not mean that the countries possess identical histories, politicians, laws or cultures. They make the world legible without requiring every familiar concept to be relearned from scratch.

Inside Ilixa

Scholars who have access to multiple realities have observed that some worlds develop statistically extraordinary historical correspondences despite long periods without contact.

This is usually described as deep echo or historical convergence.

Avara and Earth appear to be an unusually strong echo pair. Industrialisation, political systems, social movements and even some broad historical patterns recur in recognisable forms.

Nobody has established why. Echo is also not destiny: details diverge, events develop differently and many realities resemble Earth very little or not at all.

03

Technology & Economy

Avara reached modernity through industrial and scientific development, not through the replacement of technology by magic.

Computing Internet, smartphones, cloud services and AI systems.
Transport Cars, rail, commercial aviation and global shipping.
Medicine Modern hospitals, surgery, pharmaceuticals and specialist magical care.
Energy Fossil fuels, renewables, nuclear power and experimental systems.
Military Modern conventional forces, nuclear weapons and specialist magical units.

Industrial capitalism remains the dominant economic framework across much of Avara, although its exact form varies greatly.

Multinational corporations, financial markets, banks, private property, wage labour and global supply chains coexist with welfare states, public services, state-owned industries, cooperatives and heavily regulated sectors.

Socialist and communist political traditions remain influential in parts of the world, as do state-directed capitalist systems and mixed economies.

Magic forms a specialised economic sector rather than an alternative economy.

Universities employ magical researchers. Governments contract ward engineers. Hospitals consult practitioners. Insurers assess magical loss. Specialist manufacturers produce detection equipment and containment materials.

But most businesses, homes, vehicles and consumer electronics operate through ordinary engineering.

Technology scales better than practitioners.

A gifted person may be able to perform an extraordinary magical act. A machine can often be manufactured thousands or millions of times and operated by people with no magical ability at all. That basic economic fact shaped modern Avara.

04

Politics & Global Order

Avara's international system is recognisably modern: competitive, interconnected and permanently unfinished.

Nation-states remain the principal units of political power. They control taxation, law, armed forces, policing, borders and most public infrastructure.

International institutions coordinate trade, diplomacy, humanitarian affairs, public health, crime, environmental policy and security.

Regional unions and military alliances overlap with older national rivalries. States cooperate on one issue while competing intensely on another.

Nuclear weapons remain one foundation of global strategic power. Cyber capability, intelligence, industrial capacity, finance, conventional military strength and technological research matter far more to state power than simply possessing unusually strong sorcerers.

Magic adds another strategic field: one that governments regulate, research, conceal and sometimes attempt to exploit.

Vardane Federation A major Varelian federal power with enormous military, economic, scientific and cultural influence. Broad Earth analogue: United States.
Lianqor Union A major Sairun power with extensive industrial capacity, strong central government and growing international influence. Broad analogue: China.
Vashara Union A vast federal state and increasingly important global power. Broad analogue: India.
Zoravin Federation A major military and nuclear power retaining substantial influence from an earlier superpower system. Broad analogue: Russia.
Calderan Union An older maritime, financial and diplomatic power with significant intelligence and magical-security institutions. Broad analogue: UK.
Velaine, Dreisen & Kaishin Major economic, scientific and diplomatic powers broadly comparable to France, Germany and Japan respectively.
Aravessa & Averon Major regional powers in Talora and Keshara with significant roles in southern global politics and Pathway affairs. Broad analogues: Brazil and South Africa.
05

People & Rights

Magic changed parts of Avaran society. It did not erase ordinary human history.

A broadly Earth-like social landscape.

Avara has its own history, activists, political movements, court cases and laws, but many contemporary social questions have close structural equivalents on Earth.

Modern societies remain shaped by the legacies of empire, colonialism, slavery, migration, religion, class and industrialisation.

Former slave and colonial societies continue to confront racial inequality and the consequences of older systems of segregation and exclusion.

Women's rights, reproductive rights, disability rights and struggles over economic and political equality have developed through long histories of activism and reform.

Gay, lesbian and bisexual people live with levels of legal protection and social acceptance that vary sharply between jurisdictions. Same-sex relationships and marriage are ordinary and legally protected in many countries, while elsewhere LGBTQ+ people face substantial legal or social hostility.

Transgender people are increasingly visible within contemporary Avaran society. Medical care, legal recognition, discrimination, education, sport, public facilities and the rights of trans young people remain politically contested in several states in 2026.

The existence of supernatural minorities adds further questions rather than replacing these ones. Practitioner rights, vampirism, therianthropy, magical disability, altered bodies and non-human personhood have created additional legal and cultural debates.

06

Magic in Modern Life

Everybody knows magic exists. That does not mean everybody lives a magical life.

Real. Public. Uncommon.

A person can live their entire life on Avara without seeing a major supernatural event firsthand.

They can still watch magical incidents on the news, know that government practitioners exist, understand that some hospitals have specialist magical teams and have opinions about practitioner regulation.

Magic therefore feels simultaneously ordinary and strange.

Practitioners work in government, universities, medicine, research, policing, private industry and ordinary jobs.
Magical children usually remain in ordinary education, receiving specialist support where necessary.
Magical crime is investigated through normal legal systems with specialist assistance.
Consumer magic exists, but enchanted products remain more specialised and expensive than ordinary manufactured goods.
Altered people such as vampires and therianthropes may live ordinary lives while choosing whether or not to disclose their condition.
Ruptures occasionally allow strange materials, effects or beings to enter Avara.
07

What the World Knows

Modern Avara knows far more about the supernatural than its ancestors did — and far less than it believes.

Public understanding

What an educated Avaran broadly knows

Magic is real.

Sorcerers, wizards and other practitioners exist and can perform measurable supernatural effects.

Ruptures happen.

Unstable anomalous events sometimes allow unusual effects, objects or creatures to appear.

Governments monitor magical threats.

Major states maintain specialist agencies, laboratories and response services.

The Pathway exists.

It is an extremely ancient anomalous structure on a restricted international territory and requires continuous containment.

Some folklore has real supernatural counterparts.

Vampires, transformations, ghosts and strange entities are not purely fictional concepts, even if popular stories are often inaccurate.

GM / deeper setting truth

What is actually happening

The Pathway is interworld technology.

It is a surviving stable interface from Avara's forgotten era of connection to Ilixa.

Avara was once connected to other realities.

Its mythology and magical traditions preserve broken fragments of that history.

Some supernatural populations are otherworld-descended.

Not every apparently anomalous being originated within Avara.

Some archaeological anomalies are connected-age remnants.

Modern scholars often lack the historical framework needed to identify them correctly.

The apparent rise in rupture activity has a larger context.

Avara is experiencing the effects of the Ilixan Second Opening.

08

Beneath the Surface

The modern world has excellent institutions for investigating things it does not completely understand.

Avara is living through the Second Opening without knowing that the Second Opening exists.

Across wider Ilixa, old interfaces have begun to react, dormant routes have shown renewed activity and worlds separated for thousands of years are beginning to approach one another again.

On Avara this appears as a collection of separate scientific and magical problems: unusual rupture behaviour, unexplained anomalous readings, archaeological discoveries, strange entities and occasional incidents that fail to fit existing models.

Governments investigate each problem through the categories available to them. Intelligence agencies see security risks. Universities see research questions. magical agencies see containment problems. Custodians see changes in systems far older than modern states.

Very few people possess enough pieces of the puzzle to suspect that all of these developments may belong to the same historical process.

09

The Present Moment

From inside Avara, 2026 does not feel like the beginning of a new cosmic age.

Most people are not waiting for other worlds to return.

They are working, studying, raising families, paying bills, dating, travelling, watching sport, making art, voting, protesting, scrolling through phones and worrying about the future.

A major magical event can dominate news coverage for days. Then the news cycle moves on.

Governments argue about budgets and elections at the same time as classified departments investigate impossible phenomena.

Universities publish papers that come remarkably close to truths their authors do not possess the vocabulary to describe.

Old stories are being re-read. Old instruments are producing new results. Some doors have remained closed for more than three thousand years.

Avara believes it is living through an ordinary modern century.
In the history of Ilixa, it is living through the Second Opening.